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Unity asset bundle extractor script
Unity asset bundle extractor script











A recommended, and more user friendly, alternative is to use the Addressables package. Note: This section describes the creation of AssetBundles using the built-in BuildPipeline.BuildAssetBundles() API. More detailed information about each piece of the workflow can be found in the other pages in this section of documentation. Please help me, i'm looking solutions since many hours.To get started with AssetBundles, follow these steps.

unity asset bundle extractor script

(Filename: /Applications/buildAgent/work/cac08d8a5e25d4cb/Runtime/Misc/WWWCached.cpp Line: 265) "You are trying to load data from a www stream which had the following error when downloading. My bundle work fine (tested with local desktop path in unity in iOS device) but i can't access him in my iPad, i got the following error: Url = "file://" + Application.dataPath + "/./assetbundles/Mybundle.assetbundle" Then i import my assetbundle with www method with the path: assetbundle file in Xcode with same import parameters used here. I use this method:įirst, i add my folder "assetbundles" who contain my. I have an asset bundle file created with iOS device, and i want use it in my iOS game but i can't load it. Hi everyone, i use this old thread because i got the same problem than you but no solutions works for me. I'll report my results here when I'm finished.

unity asset bundle extractor script

I'm going to try and rebuild the prefab now using my script after I change the Unity engine to use the iOS build. (Filename: /Applications/buildAgent/work/6bc5f79e0a4296d6/Projects/./Runtime/Misc/AssetBundleUtility.cpp Line: 58) The asset bundle 'file:///var/mobile/Applications/2A782E51-DD70-4F3B-970A-C030C84258E4/test1.app/Data/iphone-prefab-box.assetbundle' can't be loaded because it was not built with the right version or build target. (Filename: /Applications/buildAgent/work/6bc5f79e0a4296d6/Projects/./Runtime/Serialize/SerializedFile.cpp Line: 210) Please make sure to build asset bundles using the build target platform that it is used by. The file can not be loaded because it was created for another build target that is not compatible with this platform. I simply copied my prefab into the Data folder using the Terminal and that fixed everything up.Ĭp my-prefab.assetbundle /Users//Documents/projects/unity/MPLib/iOS/Data Well I've gotten past the "Failed to load asset bundle" error now.













Unity asset bundle extractor script